using System; using System.Diagnostics; using System.Linq; using System.Threading; using TMPro; using UnityEngine; public class DebugUIManager : MonoBehaviour { [Header("Components")] [SerializeField] private TMP_Text cpuCounterText; [Header("Settings")] [Tooltip("In which interval should the CPU usage be updated?")] [SerializeField] private float updateInterval = 1; [Tooltip("The amount of phys..